![]() I've heard of Ray Tracers, no idea what they are, a brief summary would be cool. of subdivided entities)*log(side length of subdivision) = 3)? I'm lost trying to mathematically work this out, and I believe there is a more organized approach to go about this circumventing a lot of the math that already exists.Īlso, if you are aware of a structured approach to render a 2D fractal, as drawn by a formula, and render it in 3D, provided the respective formula is provided (power is raised), please let me know. of subdivided entities)*log(side length of subdivision) = 2) to the 3rd dimension (e.g. Thus, the question: How does one map a fractal that should be in the 2nd dimension (e.g. This is all stuff I can look up and figure out myself though, so no worries here. I've drawn Mandelbrot and Julia set fractals before, but I have little to no experience drawing/rendering objects in 3D in Java. ![]() Multiple render jobs can be queued and rendered. My experience in Java, as far as this project goes, is a bit limited. Ultra Fractal exports and renders to JPEG, Photoshop, TIFF, PNG, Windows BMP, Targa, and AVI files. ![]() I just need it to render a single BufferedImage, which I'll be putting directly on a JFrame. Now, I don't need the fractal to be able to be modified in-program. If this explanation seems unclear, please check out the links at the bottom for images. wow, thats going to take months to make a few. Just wondering if there is a good GPU rendering program or if there are any tricks to getting ultra fractal to render quicker cuz. My plan is to create a 3D fractal, either rendered and shaded in a visualization with GL, or represented via spatially mapping the respective equations' outputs to points on a cube and drawing those. Im currently playing with ultra fractal 5.04 but since it only does CPU rendering (AFAIK) a 1 minute video is going to take about 10 days to render in 720p, LOL. scale controls how far down the IFS tree the formula goes when rendering, if the Max. I used the Ultra Fractal gradient tool to make them. So I've been assigned a recursive art project for my AP CS class and have a bunch of spare time, so I've decided to try something a little bit more ambitious. The gradients used for fractals in this video are all ones I made myself, they do not come with the software.
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